A Mobile Serious Game About the Pandemic (COVID-19 – Did You Know?): Design and Evaluation Study
Original Paper
[키워드] analytics
analyzed
blocks
Brazil
Card
Care
conducted
coronavirus
correlation coefficient
COVID-19
Critical
develop
Digital health
dissemination
e-learning
error rate
Follow-up
game
Gamification
Google
Health
HTML5
identity
increase in
Infection
informatics
information
Interaction
introduced
knowledge
linear
Mask
measure
media
methodology
mHealth
Mobile
mobile apps
objective
pandemic
Prevent
prevention of COVID-19
programming
public health
reached
recommendation
Result
SARS-CoV-2
serious game
social distancing
Specific
Spread
the disease
Topic
Transmission
treatment for COVID-19
TypeScript
university
virus
website
[DOI] 10.2196/25226 PMC 바로가기 [Article Type] Original Paper
[DOI] 10.2196/25226 PMC 바로가기 [Article Type] Original Paper