Gamified Crowdsourcing as a Novel Approach to Lung Ultrasound Data Set Labeling: Prospective AnalysisOriginal Paper Published on 2024-07-042024-09-05 Journal: Journal of Medical Internet Research [Category] update2024, [키워드] artificial intelligence B-lines classification crowdsource crowdsourced Crowdsourcing Data science diagnose Diagnosis diagnostic Gamification gamified gamify imaging lAbel labeling labels lung Lung ultrasound machine learning Medical image POCUS Point-of-Care ultrasound pulmonary respiratory Ultrasound [DOI] 10.2196/51397 PMC 바로가기 [Article Type] Original Paper
N-of-1 health optimization: Digital monitoring of biomarker dynamics to gamify adherence to metabolic switchingPhysical Sciences and Engineering Published on 2024-06-302024-09-05 Journal: PNAS Nexus [Category] update2024, [키워드] Biomarker Gamification intermittent fasting metabolic switching N-of-1 health [DOI] 10.1093/pnasnexus/pgae214 PMC 바로가기 [Article Type] Physical Sciences and Engineering
Understanding Patient Perspectives on the Use of Gamification and Incentives in mHealth Apps to Improve Medication Adherence: Qualitative StudyOriginal Paper Published on 2024-05-142024-09-05 Journal: JMIR mHealth and uHealth [Category] update2024, [키워드] Gamification Incentives medication adherence mHealth Mobile App Mobile health mobile phone Patient Perspectives Qualitative [DOI] 10.2196/50851 PMC 바로가기 [Article Type] Original Paper
The influence of Gamification on medical students’ diagnostic decision making and awareness of medical cost: a mixed-method studyarticle Published on 2023-10-282024-09-02 Journal: BMC Medical Education [Category] 대상포진, [키워드] Clinical Reasoning Decision making Diagnostic error Gamification Medical cost [DOI] 10.1186/s12909-023-04808-x PMC 바로가기 [Article Type] article
Evaluation of a digital game for teaching behavioral aspects of clinical communication in dentistryarticle Published on 2023-02-012024-09-05 Journal: BMC Medical Education [Category] update2024, [키워드] communication dental education Dentist-patient relations Digital simulation training Gamification [DOI] 10.1186/s12909-023-04040-7 PMC 바로가기 [Article Type] article
The effects of neonatal resuscitation gamification program using immersive virtual reality: A quasi-experimental studyControlled Clinical Trial Published on 2022-10-012022-10-05 Journal: Nurse education today [Category] 임상, [키워드] Analysis analysis of variance Anxiety change clinical control group control groups COVID-19 pandemic Effect effective Effectiveness ENhance Gamification group intensive care intensive care unit Intervention knowledge Neonatal Neonatal resuscitation Newborn non-randomized Nursing participated significantly higher significantly lower South Korea SPSS students Trial virtual reality window [DOI] 10.1016/j.nedt.2022.105464 PMC 바로가기 [Article Type] Controlled Clinical Trial
Virtual respiratory therapy delivered through a smartphone app: a mixed-methods randomised usability study스마트폰 앱을 통해 전달되는 가상 호흡 요법: 혼합 방법 무작위 사용성 연구Article Published on 2022-06-012022-09-11 Journal: BMJ Open Respiratory Research [Category] COVID19(2023년), SARS, 임상, 치료기술, [키워드] affecting arising artefact breath Breath sound chronic condition comparable COPD COPD exacerbations COVID-19 credibility cystic fibrosis detect dimension distance effective Effectiveness Efficiency effort Engagement evaluate exercise feature Features fibrosis Gamification healthy volunteer healthy volunteers improvement Improvements Incentive spirometry include less Look and feel management participant performed persistence Pneumonia postoperative preference proximal pulmonary rehabilitation questionnaire randomised randomised controlled trial Randomised controlled trials reduction in rehabilitation repeated reported Research respiratory infection respiratory therapy SARS-CoV-2 Satisfaction selective spirometry therapy timer Usability [DOI] 10.1136/bmjresp-2022-001221 PMC 바로가기 [Article Type] Article
A serious game for online-based objective structured clinical examination in nursing: A qualitative studyArticle Published on 2022-02-012023-07-07 Journal: Nurse education today [Category] COVID19(2023년), [키워드] Gamification Nursing Nursing education research OSCE qualitative research Serious game. [DOI] 10.1016/j.nedt.2021.105246
Acceptance of Digital Sports: A Study Showing the Rising Acceptance of Digital Health Activities Due to the SARS-CoV-19 PandemicArticle Published on 2022-01-052022-10-29 Journal: International Journal of Environmental Research an [Category] Coronavirus, SARS, [키워드] acceptance activity augmented reality Digital digital sports dimension fitness app Gamification Gender groups Health human-computer interaction increase in increasingly lack mixed reality pandemic participant physically positive correlation professional raise Research wearable [DOI] 10.3390/ijerph19010596 PMC 바로가기 [Article Type] Article
Usefulness of Digital Game-Based Learning in Nursing and Occupational Therapy Degrees: A Comparative Study at the University of BurgosArticle Published on 2021-11-092022-10-29 Journal: International Journal of Environmental Research an [Category] Coronavirus, MERS, SARS, [키워드] Academic achievement activity applied approach Burgo cause Comparative Digital facilitate favor Frequency Gamification group Health Health Science higher education Interaction learning management methodology Mixed methods Nursing occupational occupational therapy outcome Quantitative Research resource SARS CoV-2 Satisfaction self-regulated learning Significant significant difference Teaching therapy university [DOI] 10.3390/ijerph182211757 PMC 바로가기 [Article Type] Article