A Serious Game (“Fight With Virus”) for Preventing COVID-19 Health Rumors: Development and Experimental StudyOriginal Paper Published on 2024-02-262024-09-05 Journal: JMIR Serious Games [Category] update2024, [키워드] COVID-19 disinformation elder false information game communication game TCP model gaming health communication Health rumor misinformation older adult rumor serious game Transmission Control Protocol [DOI] 10.2196/45546 PMC 바로가기 [Article Type] Original Paper
Effectiveness of technology-enhanced teaching methods of undergraduate dental skills for local anaesthesia administration during COVID-19 era: students’ perceptionResearch Published on 2022-02-132022-10-28 Journal: BMC Oral Health [Category] Coronavirus, COVID19(2023년), Fulltext, MERS, SARS, [키워드] 3D administration anaesthesia anatomical applied augmented reality Clinical practice COVID-19 COVID-19 pandemic determine e-learning Effectiveness evaluate facilitated Final help IMPROVE knowledge Local Local anaesthesia mitigate over questionnaire Result serious game Serious Games Simulation Structure student supplementary material Traditional [DOI] 10.1186/s12903-022-02077-6 PMC 바로가기 [Article Type] Research
Nationwide Deployment of a Serious Game Designed to Improve COVID-19 Infection Prevention Practices in Switzerland: Prospective Web-Based StudyOriginal Paper Published on 2021-11-252022-10-30 Journal: JMIR Serious Games [Category] COVID-19, [키워드] 95% CI affected age asked automated Behavior boredom checklist Complete conducted counterproductive Course COVID-19 COVID-19 infection COVID-19 pandemic creating Deployment dissemination effective element ENhance escape Evolution facilitate Factor game gaming health information heterogeneous identify inefficient Infection prevention Intention Internet lack less measure National objective Odds ratio Older Other outcome participant Personal protective equipment platform populations potential participant Practice prevention Primary outcome proportion Prospective public health questionnaire Region reported Reporting Result SARS-CoV-2 secondary secondary outcome serious game survey Switzerland Web-based web-based study [DOI] 10.2196/33003 PMC 바로가기 [Article Type] Original Paper
Development and questionnaire-based evaluation of virtual dental clinic: a serious game for training dental studentsResearch Article Published on 2021-10-252022-10-29 Journal: Medical Education Online [Category] Coronavirus, SARS, [키워드] addressed Analysis assistant association Clerkship clinic concurrent conducted construct validity COVID-19 pandemic dental dental education dentist dentistry Department develop development Effectiveness evaluate examined family family dentistry FIVE help knowledge National objective outbreak predicted Predictive previous study proportion Quantitative Result serious game significantly significantly higher Stage student Validity virtual dental clinic Volume [DOI] 10.1080/10872981.2021.1983927 PMC 바로가기 [Article Type] Research Article
How Gameful Experience Affects Public Knowledge, Attitudes, and Practices Regarding COVID-19 Among the Taiwanese Public: Cross-sectional StudyOriginal Paper Published on 2021-04-062022-10-30 Journal: JMIR Serious Games [Category] COVID-19, [키워드] affected Against Attitude conducted correlation COVID-19 COVID-19 pandemic Critical demonstrated disease symptoms ENhance experience Factor gameful experience globe greater highlighting involved IQR KAP knowledge median objective pandemic participant participated pathogen transmission Plague Inc Plague Inc. Practice Public public health public health system Research Result second serious game subject Taiwan [DOI] 10.2196/26216 PMC 바로가기 [Article Type] Original Paper
Impact of a Serious Game (Escape COVID-19) on the Intention to Change COVID-19 Control Practices Among Employees of Long-term Care Facilities: Web-Based Randomized Controlled TrialRandomized Controlled Trial Published on 2021-03-252022-10-04 Journal: Journal of Medical Internet Research [Category] SARS, 임상, [키워드] 95% CI Affect analyzed asked attrition baseline Care change changes in Complication Control control group Controlled COVID-19 COVID-19 IPC guidelines death demographic data determine dissemination domain Effect elderly employee equipment escape facilitated Factor game Gamification Health authority Health care worker high risk Identifier Impact IMPROVE induce Infection prevention information Intention knowledge limit logistic regression model long-term care facilities MOST nursing homes objective Odds ratio outcome participant Participants Practice Primary outcome Probability proportion Protective questionnaire random effect Randomized controlled trial Randomly report resources Result SARS-CoV-2 SARS-COV-2 infection second set secondary serious game Switzerland the epidemic took place Transmission triple-blind Viral transmission [DOI] 10.2196/27443 PMC 바로가기 [Article Type] Randomized Controlled Trial
A Mobile Serious Game About the Pandemic (COVID-19 – Did You Know?): Design and Evaluation StudyOriginal Paper Published on 2020-12-222022-10-30 Journal: JMIR Serious Games [Category] COVID-19, [키워드] analytics analyzed blocks Brazil Card Care conducted coronavirus correlation coefficient COVID-19 Critical develop Digital health dissemination e-learning error rate Follow-up game Gamification Google Health HTML5 identity increase in Infection informatics information Interaction introduced knowledge linear Mask measure media methodology mHealth Mobile mobile apps objective pandemic Prevent prevention of COVID-19 programming public health reached recommendation Result SARS-CoV-2 serious game social distancing Specific Spread the disease Topic Transmission treatment for COVID-19 TypeScript university virus website [DOI] 10.2196/25226 PMC 바로가기 [Article Type] Original Paper