Abstract
Infection prevention interventions can only be effective if they are both well known and easily accessible. A randomized controlled trial showed that a serious game, “Escape COVID-19”, was significantly more effective at improving the intention of adopting adequate infection prevention behavior than regular guidelines among long-term care facility employees. However, less than a fifth of all potential participants were finally recruited in this study. To determine whether a specific communication intervention was more effective than another, we carried out a retrospective analysis of account creation data over a six-month period. During the first period (53 days), information about the serious game was disseminated by a part-time worker. The second period (15 days) corresponded to a press release, while the third period (15 days) reflected an official communication from the Swiss Federal Office of Public Health. A total of 3995 accounts were created during the study period. Most accounts were created by health care workers (2699/3995, 67.6%). Median daily account creation was highest during the press release period (25; Q1:Q3 9:172) and lowest during the official communication period (6; Q1:Q3 4:20). The association between communication intervention and account creation was statistically significant both when considering the overall population ( p = 0.013) and when only analyzing health care workers ( p = 0.036).
Keywords: COVID-19; SARS-CoV-2; communication; infection prevention and control; infodemiology; public health; serious games.
【저자키워드】 COVID-19, public health, SARS-CoV-2, communication, Infection prevention and control, infodemiology, serious games., 【초록키워드】 Randomized controlled trial, Intervention, Infection prevention, Retrospective analysis, Health care worker, Intention, information, Care, association, study period, office, press, MOST, Public, effective, lowest, highest, significantly more, carried, recruited, reflected, less, determine, statistically significant, potential participant, 【제목키워드】 prevention, Impact, game, channel,